RhodesAPI

api.rhodesapi.com/api/operator/
{
  "name": "Horn",
  "rarity": 6,
  "alter": "Not provided",
  "artist": "m9nokuro",
  "va": "丰口惠美",
  "biography": "Horn, graduate of the Royal Guard Academy of Victoria, presently commander of Victoria's 2nd Tempest Platoon. Fought in coordination with Rhodes Island during the Londinium incident. Ratified a cooperative strategic contract with Rhodes Island following referral by Elite Operator Misery.",
  "description": "Horn, Soldier of Victoria, here with you to face the crisis.",
  "quote": "Shells swift as wind storm, shield stiff as steel wall.",
  "voicelines": {
    "appointed_as_assistant": "I'll sort out your battlefield reports for you. My officialese isn't too shabby. I'll stand guard during your rest hours. Anything else required...? I'd prefer you don't keep me idle.",
    "talk_1": "Has Bagpipe kept up her habit of humming around you? Me? I'm more the type to appreciate music in peace. The only thing a horn can play is the order to charge—I'm joking of course, Doctor.",
    "talk_2": "The name 'White Wolf' goes as far back in history as the Aslan monarchy. Why are you interested, though? ...Ah. You saw... my fangs? I'm sorry, I lost control of myself then. I won't let it happen again.",
    "talk_3": "I have beautiful handwriting? Thank you. It just comes with the facade when you're raised noble, which I've never been keen on. But sometime these days, I'm grateful for it—whenever I pick up a pen, everything else leaves my mind, and my focus is only on how I write every letter in the proper way.",
    "talk_after_promotion_1": "As that city spat great black crystals from its gaping wounds, I thought there could be no hope left for it... Is this place familiar with those made Infected not by Catastrophe, but by human hands, Doctor of Rhodes Island?",
    "talk_after_promotion_2": "Rhodes Island Operator Misery managed to rescue me twice, and I'm sincerely grateful for it. I won't ask why I was the one he rescued. Those who live on are to carry forth the wishes of those who didn't make it.",
    "talk_after_trust_increase_1": "I always feel stifled by gloomy indoor atmospheres. Do you want to go out and take a walk, Doctor? It might be overcast, but at least there'll be a breeze. There are times you can hear singing on the wind too, not just the echo of your own words.",
    "talk_after_trust_increase_2": "I can vaguely remember the portraits of my ancestors decorated with medals in the hall. I also recall the épée carved with the Lion King's orders, and the maples my father planted in the front courtyard... but that's all that comes to me. I haven't returned home in a long, long while. In Her chaotic theater, Victoria's soldiers have no time to file for leave.",
    "talk_after_trust_increase_3": "Doctor, does a commander as outstanding as you ever feel sorrow? Or anger? Or... hate? I try as hard as I can not to let personal emotions sway me, but I can't forget. I promised them I would never forget.",
    "idle": "How do you sleep, after having witnessed so much cruelty...? If I could do the same as you, with a simple shut of my eyes, would I feel any better?",
    "onboard": "Tempest Platoon Leader Horn reporting in, Doctor of Rhodes Island. I've already borne witness to your own tactics, and the fighting spirit of Rhodes Island's operators. Under our ensuing cooperation, I and my troops will heed your orders.",
    "watching_battle_record": "No amount of training can ever suffice.",
    "promotion_1": "Thank you. I'll regard this as a commendation of my performance, and not a reflection of my status.",
    "promotion_2": "Confer your emblems of rank on me. I'm willing... No. I must bear the hopes of more. Of those past, now, and to come.",
    "added_to_squad": "Victoria's servicemen should take pride in their own discipline.",
    "appointed_as_squad_leader": "I trust in my platoonmates at any and all times. I'd like you to put that same trust in me.",
    "depart": "We have no time to hesitate. There are souls waiting for us, behind the firing line.",
    "begin_operation": "I'll put up my shield. Don't stand in front of me.",
    "selecting_operator_1": "Allow me to study your command style in this battle, Doctor.",
    "selecting_operator_2": "At attention. Ready to fall in.",
    "deployment_1": "Orders received.",
    "deployment_2": "I will complete my assignment.",
    "in_battle_1": "The Tempest must wipe out all that blocks the way.",
    "in_battle_2": "Come! Best me if you can!",
    "in_battle_3": "I'll impart on you all the cries I've heard.",
    "in_battle_4": "You want to topple me? By what?",
    "4-star_result": "One victory may not be enough to impact a whole war, but it can at least give more people a chance to see the open sky.",
    "3-star_result": "Target has been suppressed.",
    "sub_3-star_result": "Any mercy on the enemy is a potential disaster. Let me lead my troops to settle this.",
    "operation_failure": "Not a worry, Doctor. Until you've gotten everyone away, I will not fall.",
    "assigned_to_facility": "It doesn't resemble Victoria here, but... it reminds me of when I studied at the Royal Guard Academy.",
    "tap": "Sorry, I'm not used to setting down my weapons. Did I bruise you?",
    "trust_tap": "Hm...? I'm just reading an ordinary novel. I've gone an awfully long time without reading something new. All the written word went up in the fires of war.",
    "title": "Arknights.",
    "greeting": "Hello, Doctor. Have you rested well?"
  },
  "lore": {
    "gender": "Female",
    "place_of_birth": "Victoria",
    "birthday": "Nov 1",
    "race": "Lupo",
    "height": "168cm",
    "combat_experience": "9 Years",
    "infection_status": "Medical tests have confirmed that no infection is present.",
    "physical_strength": "Excellent",
    "mobility": "Standard",
    "physiological_endurance": "Excellent",
    "tactical_planning": "Excellent",
    "combat_skill": "Excellent",
    "originium_adaptability": "Standard"
  },
  "affiliation": [
    "Victoria"
  ],
  "class": [
    "Defender",
    "Fortress"
  ],
  "tags": [
    "DPS",
    "Defense",
    "Defender"
  ],
  "range": [
    {
      "elite": "Base",
      "range": [
        [
          "null",
          "unit",
          "null"
        ],
        [
          "null",
          "null",
          "null"
        ],
        [
          "null",
          "null",
          "null"
        ],
        [
          "attackable",
          "attackable",
          "attackable"
        ],
        [
          "attackable",
          "attackable",
          "attackable"
        ]
      ]
    },
    {
      "elite": "E1",
      "range": [
        [
          "null",
          "unit",
          "null"
        ],
        [
          "null",
          "null",
          "null"
        ],
        [
          "null",
          "null",
          "null"
        ],
        [
          "attackable",
          "attackable",
          "attackable"
        ],
        [
          "attackable",
          "attackable",
          "attackable"
        ]
      ]
    },
    {
      "elite": "E2",
      "range": [
        [
          "null",
          "unit",
          "null"
        ],
        [
          "null",
          "null",
          "null"
        ],
        [
          "null",
          "null",
          "null"
        ],
        [
          "attackable",
          "attackable",
          "attackable"
        ],
        [
          "attackable",
          "attackable",
          "attackable"
        ],
        [
          "null",
          "attackable",
          "null"
        ]
      ]
    }
  ],
  "statistics": {
    "base": {
      "hp": "1237",
      "atk": "483",
      "def": "223",
      "resist": "2",
      "deploy": "70",
      "cost": "37",
      "interval": "2.8",
      "block": "block: 2"
    },
    "e0max": {
      "hp": "1650",
      "atk": "620",
      "def": "334",
      "block": "2"
    },
    "e1max": {
      "hp": "2200",
      "atk": "776",
      "def": "452",
      "block": "3"
    },
    "e2max": {
      "hp": "3067",
      "atk": "936",
      "def": "620",
      "block": "3"
    }
  },
  "trait": "When not blocking enemies, prioritizes dealing ranged AoE Physical damage",
  "costs": [
    {
      "name": "Skill Summary - 1",
      "amount": 10
    },
    {
      "name": "Sugar Substitute",
      "amount": 5
    },
    {
      "name": "Diketon",
      "amount": 4
    },
    {
      "name": "Skill Summary - 2",
      "amount": 24
    },
    {
      "name": "Polyester",
      "amount": 5
    },
    {
      "name": "Oriron",
      "amount": 4
    },
    {
      "name": "Sugar",
      "amount": 8
    },
    {
      "name": "Incandescent Alloy",
      "amount": 13
    },
    {
      "name": "Skill Summary - 3",
      "amount": 113
    },
    {
      "name": "Oriron Cluster",
      "amount": 3
    },
    {
      "name": "Compound Cutting Fluid",
      "amount": 5
    },
    {
      "name": "Cutting Fluid Solution",
      "amount": 10
    },
    {
      "name": "Integrated Device",
      "amount": 5
    },
    {
      "name": "Manganese Trihydrate",
      "amount": 11
    },
    {
      "name": "Refined Solvent",
      "amount": 12
    },
    {
      "name": "D32 Steel",
      "amount": 10
    },
    {
      "name": "RMA70-24",
      "amount": 9
    },
    {
      "name": "Grindstone Pentahydrate",
      "amount": 4
    },
    {
      "name": "White Horse Kohl",
      "amount": 9
    },
    {
      "name": "Crystalline Electronic Unit",
      "amount": 6
    },
    {
      "name": "Polymerized Gel",
      "amount": 4
    },
    {
      "name": "Orirock Concentration",
      "amount": 4
    },
    {
      "name": "Grindstone",
      "amount": 7
    },
    {
      "name": "Polymerization Preparation",
      "amount": 6
    },
    {
      "name": "LMD",
      "amount": 210000
    },
    {
      "name": "Defender Chip",
      "amount": 5
    },
    {
      "name": "Orirock Cube",
      "amount": 12
    },
    {
      "name": "Defender Dualchip",
      "amount": 4
    },
    {
      "name": "Oriron Block",
      "amount": 7
    }
  ],
  "potential": [
    {
      "name": "Deployment Cost",
      "value": "-1"
    },
    {
      "name": "Improves First Talent",
      "value": ""
    },
    {
      "name": "Attack Power",
      "value": "+30"
    },
    {
      "name": "Improves Second Talent",
      "value": ""
    },
    {
      "name": "Deployment Cost",
      "value": "-1"
    },
    {
      "name": "Maximum HP",
      "value": "+300"
    },
    {
      "name": "Attack Power",
      "value": "+70"
    }
  ],
  "trust": [
    {
      "name": "Maximum HP",
      "value": "+300"
    },
    {
      "name": "Attack Power",
      "value": "+70"
    }
  ],
  "talents": [
    {
      "name": "Military Fortress",
      "variation": [
        {
          "description": "When this unit is on the field, Defender Operators gain +10% ATK",
          "elite": "E1",
          "potential": "0"
        },
        {
          "description": "When this unit is on the field, Defender Operators gain +13%(+3%) ATK",
          "elite": "E1",
          "potential": "0"
        },
        {
          "description": "When this unit is on the field, Defender Operators gain +20% ATK",
          "elite": "E2",
          "potential": "0"
        },
        {
          "description": "When this unit is on the field, Defender Operators gain +23%(+3%) ATK",
          "elite": "E2",
          "potential": "0"
        },
        {
          "description": "Instead of retreating when defeated, recover HP to max and gain -50% Max HP, +18 ASPD, and +18% DEF (triggers once per deployment)",
          "elite": "E2",
          "potential": "0"
        },
        {
          "description": "Instead of retreating when defeated, recover HP to max and gain -50% Max HP, +21(+3) ASPD, and +21%(+3%) DEF (triggers once per deployment)",
          "elite": "E2",
          "potential": "5"
        }
      ]
    }
  ],
  "skills": [
    {
      "name": "Flare Grenade",
      "variations": [
        {
          "level": 1,
          "description": "The next attack deals 160% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 5 seconds, disabling enemy InvisibleCan store 1 charges",
          "sp_cost": "8",
          "initial_sp": "0",
          "duration": "-",
          "range": "Skill does not modify range"
        },
        {
          "level": 2,
          "description": "The next attack deals 170% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 5 seconds, disabling enemy InvisibleCan store 1 charges",
          "sp_cost": "8",
          "initial_sp": "0",
          "duration": "-",
          "range": "Skill does not modify range"
        },
        {
          "level": 3,
          "description": "The next attack deals 180% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 5 seconds, disabling enemy InvisibleCan store 1 charges",
          "sp_cost": "8",
          "initial_sp": "0",
          "duration": "-",
          "range": "Skill does not modify range"
        },
        {
          "level": 4,
          "description": "The next attack deals 190% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 6 seconds, disabling enemy InvisibleCan store 1 charges",
          "sp_cost": "7",
          "initial_sp": "0",
          "duration": "-",
          "range": "Skill does not modify range"
        },
        {
          "level": 5,
          "description": "The next attack deals 200% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 6 seconds, disabling enemy InvisibleCan store 1 charges",
          "sp_cost": "7",
          "initial_sp": "0",
          "duration": "-",
          "range": "Skill does not modify range"
        },
        {
          "level": 6,
          "description": "The next attack deals 210% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 6 seconds, disabling enemy InvisibleCan store 1 charges",
          "sp_cost": "7",
          "initial_sp": "0",
          "duration": "-",
          "range": "Skill does not modify range"
        },
        {
          "level": 7,
          "description": "The next attack deals 220% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 7 seconds, disabling enemy InvisibleCan store 2 charges",
          "sp_cost": "6",
          "initial_sp": "0",
          "duration": " -",
          "range": "Skill does not modify range"
        },
        {
          "level": "M1",
          "description": "The next attack deals 240% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 7 seconds, disabling enemy InvisibleCan store 2 charges",
          "sp_cost": "5",
          "initial_sp": "0",
          "duration": "-",
          "range": "Skill does not modify range"
        },
        {
          "level": "M2",
          "description": "The next attack deals 260% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 7 seconds, disabling enemy InvisibleCan store 2 charges",
          "sp_cost": "5",
          "initial_sp": "0",
          "duration": "-",
          "range": "Skill does not modify range"
        },
        {
          "level": "M3",
          "description": "The next attack deals 280% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 8 seconds, disabling enemy InvisibleCan store 2 charges",
          "sp_cost": "5",
          "initial_sp": "0",
          "duration": "-",
          "range": "Skill does not modify range"
        }
      ],
      "skill_charge": "Per Second",
      "skill_activation": "Auto Trigger"
    },
    {
      "name": "Tempest Command",
      "variations": [
        {
          "level": 1,
          "description": "Each attack deals 130% ATK as Physical splash damageOverdrive: Each attack deals 30% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HPSkill has 10 ammo and can be manually deactivated",
          "sp_cost": "35",
          "initial_sp": "10",
          "duration": "-",
          "range": "Skill does not modify range"
        },
        {
          "level": 2,
          "description": "Each attack deals 140% ATK as Physical splash damageOverdrive: Each attack deals 30% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HPSkill has 10 ammo and can be manually deactivated",
          "sp_cost": "35",
          "initial_sp": "10",
          "duration": "-",
          "range": "Skill does not modify range"
        },
        {
          "level": 3,
          "description": "Each attack deals 150% ATK as Physical splash damageOverdrive: Each attack deals 30% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HPSkill has 10 ammo and can be manually deactivated",
          "sp_cost": "35",
          "initial_sp": "10",
          "duration": "-",
          "range": "Skill does not modify range"
        },
        {
          "level": 4,
          "description": "Each attack deals 160% ATK as Physical splash damageOverdrive: Each attack deals 35% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HPSkill has 10 ammo and can be manually deactivated",
          "sp_cost": "30",
          "initial_sp": "15",
          "duration": "-",
          "range": "Skill does not modify range"
        },
        {
          "level": 5,
          "description": "Each attack deals 170% ATK as Physical splash damageOverdrive: Each attack deals 35% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HPSkill has 10 ammo and can be manually deactivated",
          "sp_cost": "30",
          "initial_sp": "15",
          "duration": "-",
          "range": "Skill does not modify range"
        },
        {
          "level": 6,
          "description": "Each attack deals 180% ATK as Physical splash damageOverdrive: Each attack deals 35% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HPSkill has 10 ammo and can be manually deactivated",
          "sp_cost": "30",
          "initial_sp": "15",
          "duration": "-",
          "range": "Skill does not modify range"
        },
        {
          "level": 7,
          "description": "Each attack deals 190% ATK as Physical splash damageOverdrive: Each attack deals 40% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HPSkill has 10 ammo and can be manually deactivated",
          "sp_cost": "28",
          "initial_sp": "15",
          "duration": "-",
          "range": "Skill does not modify range"
        },
        {
          "level": "M1",
          "description": "Each attack deals 200% ATK as Physical splash damageOverdrive: Each attack deals 50% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HPSkill has 10 ammo and can be manually deactivated",
          "sp_cost": "27",
          "initial_sp": "18",
          "duration": "-",
          "range": "Skill does not modify range"
        },
        {
          "level": "M2",
          "description": "Each attack deals 220% ATK as Physical splash damageOverdrive: Each attack deals 50% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HPSkill has 10 ammo and can be manually deactivated",
          "sp_cost": "26",
          "initial_sp": "18",
          "duration": "-",
          "range": "Skill does not modify range"
        },
        {
          "level": "M3",
          "description": "Each attack deals 240% ATK as Physical splash damageOverdrive: Each attack deals 60% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HPSkill has 10 ammo and can be manually deactivated",
          "sp_cost": "25",
          "initial_sp": "18",
          "duration": "-",
          "range": "Skill does not modify range"
        }
      ],
      "skill_charge": "Per Second",
      "skill_activation": "Manual Trigger"
    },
    {
      "name": "Ultimate Line of Defense",
      "variations": [
        {
          "level": 1,
          "description": "ATK +10%, attack interval slightly reducedOverdrive: ATK instead +20%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated* This Skill modifies the Attack Interval by -0.6",
          "sp_cost": "50",
          "initial_sp": "15",
          "duration": "24 Seconds",
          "range": "Skill does not modify range"
        },
        {
          "level": 2,
          "description": "ATK +15%, attack interval slightly reducedOverdrive: ATK instead +30%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated* This Skill modifies the Attack Interval by -0.6",
          "sp_cost": "50",
          "initial_sp": "15",
          "duration": "24 Seconds",
          "range": "Skill does not modify range"
        },
        {
          "level": 3,
          "description": "ATK +20%, attack interval slightly reducedOverdrive: ATK instead +40%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated* This Skill modifies the Attack Interval by -0.6",
          "sp_cost": "50",
          "initial_sp": "15",
          "duration": "24 Seconds",
          "range": "Skill does not modify range"
        },
        {
          "level": 4,
          "description": "ATK +25%, attack interval reducedOverdrive: ATK becomes +50%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated* This Skill modifies the Attack Interval by -1.2",
          "sp_cost": "50",
          "initial_sp": "15",
          "duration": "24 Seconds",
          "range": "Skill does not modify range"
        },
        {
          "level": 5,
          "description": "ATK +30%, attack interval reducedOverdrive: ATK becomes +60%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated* This Skill modifies the Attack Interval by -1.2",
          "sp_cost": "45",
          "initial_sp": "20",
          "duration": "24 Seconds",
          "range": "Skill does not modify range"
        },
        {
          "level": 6,
          "description": "ATK +35%, attack interval reducedOverdrive: ATK becomes +70%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated* This Skill modifies the Attack Interval by -1.2",
          "sp_cost": "45",
          "initial_sp": "20",
          "duration": "24 Seconds",
          "range": "Skill does not modify range"
        },
        {
          "level": 7,
          "description": "ATK +40%, attack interval greatly reducedOverdrive: ATK becomes +80%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated* This Skill modifies the Attack Interval by -1.8",
          "sp_cost": "40",
          "initial_sp": "25",
          "duration": "24 Seconds",
          "range": "Skill does not modify range"
        },
        {
          "level": "M1",
          "description": "ATK +50%, attack interval greatly reducedOverdrive: ATK becomes +100%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated* This Skill modifies the Attack Interval by -1.8",
          "sp_cost": "38",
          "initial_sp": "25",
          "duration": "24 Seconds",
          "range": "Skill does not modify range"
        },
        {
          "level": "M2",
          "description": "ATK +60%, attack interval greatly reducedOverdrive: ATK becomes +120%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated* This Skill modifies the Attack Interval by -1.8",
          "sp_cost": "36",
          "initial_sp": "25",
          "duration": "24 Seconds",
          "range": "Skill does not modify range"
        },
        {
          "level": "M3",
          "description": "ATK +70%, attack interval greatly reducedOverdrive: ATK becomes +140%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated* This Skill modifies the Attack Interval by -1.8",
          "sp_cost": "35",
          "initial_sp": "25",
          "duration": "24 Seconds",
          "range": "Skill does not modify range"
        }
      ],
      "skill_charge": "Per Second",
      "skill_activation": "Manual Trigger"
    }
  ],
  "module": [
    {}
  ],
  "base": [
    {
      "name": "Military Engineering",
      "level": "Elite 0",
      "effects": "When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 4 Morale by -1",
      "building": "Workshop"
    },
    {
      "name": "DIY Incandescent Alloy",
      "level": "Elite 2",
      "effects": "When this Operator is assigned to the Workshop to process Incandescent Alloy Block material, the production rate of byproduct increases by 100%",
      "building": "Workshop"
    }
  ],
  "headhunting": "Yes",
  "recruitable": "No",
  "art": [
    {
      "name": "Base",
      "link": "https://ucarecdn.com/8b0922b5-185e-42b7-89e1-a355d43c4527/"
    },
    {
      "name": "E1",
      "link": "https://ucarecdn.com/dcee8a66-2bfe-499a-a4fc-7bfe8b47593e/"
    },
    {
      "name": "E2",
      "link": "https://ucarecdn.com/6d421b80-5ece-4841-98d2-625692a61f9f/"
    },
    {
      "name": "To Effloresce Whitely",
      "link": "https://ucarecdn.com/2ecada22-1a8c-40d7-afdf-9204ccb3e1bd/",
      "line": "Epoque"
    }
  ],
  "availability": "Global",
  "release_dates": {
    "cn": "4/14/2022",
    "global": "10/19/2022"
  },
  "url": "https://gamepress.gg/arknights/operator/Horn"
}