{ "name": "Horn", "rarity": 6, "alter": "Not provided", "artist": "m9nokuro", "va": "丰口惠美", "biography": "Horn, graduate of the Royal Guard Academy of Victoria, presently commander of Victoria's 2nd Tempest Platoon. Fought in coordination with Rhodes Island during the Londinium incident. Ratified a cooperative strategic contract with Rhodes Island following referral by Elite Operator Misery.", "description": "Horn, Soldier of Victoria, here with you to face the crisis.", "quote": "Shells swift as wind storm, shield stiff as steel wall.", "voicelines": { "appointed_as_assistant": "I'll sort out your battlefield reports for you. My officialese isn't too shabby. I'll stand guard during your rest hours. Anything else required...? I'd prefer you don't keep me idle.", "talk_1": "Has Bagpipe kept up her habit of humming around you? Me? I'm more the type to appreciate music in peace. The only thing a horn can play is the order to charge—I'm joking of course, Doctor.", "talk_2": "The name 'White Wolf' goes as far back in history as the Aslan monarchy. Why are you interested, though? ...Ah. You saw... my fangs? I'm sorry, I lost control of myself then. I won't let it happen again.", "talk_3": "I have beautiful handwriting? Thank you. It just comes with the facade when you're raised noble, which I've never been keen on. But sometime these days, I'm grateful for it—whenever I pick up a pen, everything else leaves my mind, and my focus is only on how I write every letter in the proper way.", "talk_after_promotion_1": "As that city spat great black crystals from its gaping wounds, I thought there could be no hope left for it... Is this place familiar with those made Infected not by Catastrophe, but by human hands, Doctor of Rhodes Island?", "talk_after_promotion_2": "Rhodes Island Operator Misery managed to rescue me twice, and I'm sincerely grateful for it. I won't ask why I was the one he rescued. Those who live on are to carry forth the wishes of those who didn't make it.", "talk_after_trust_increase_1": "I always feel stifled by gloomy indoor atmospheres. Do you want to go out and take a walk, Doctor? It might be overcast, but at least there'll be a breeze. There are times you can hear singing on the wind too, not just the echo of your own words.", "talk_after_trust_increase_2": "I can vaguely remember the portraits of my ancestors decorated with medals in the hall. I also recall the épée carved with the Lion King's orders, and the maples my father planted in the front courtyard... but that's all that comes to me. I haven't returned home in a long, long while. In Her chaotic theater, Victoria's soldiers have no time to file for leave.", "talk_after_trust_increase_3": "Doctor, does a commander as outstanding as you ever feel sorrow? Or anger? Or... hate? I try as hard as I can not to let personal emotions sway me, but I can't forget. I promised them I would never forget.", "idle": "How do you sleep, after having witnessed so much cruelty...? If I could do the same as you, with a simple shut of my eyes, would I feel any better?", "onboard": "Tempest Platoon Leader Horn reporting in, Doctor of Rhodes Island. I've already borne witness to your own tactics, and the fighting spirit of Rhodes Island's operators. Under our ensuing cooperation, I and my troops will heed your orders.", "watching_battle_record": "No amount of training can ever suffice.", "promotion_1": "Thank you. I'll regard this as a commendation of my performance, and not a reflection of my status.", "promotion_2": "Confer your emblems of rank on me. I'm willing... No. I must bear the hopes of more. Of those past, now, and to come.", "added_to_squad": "Victoria's servicemen should take pride in their own discipline.", "appointed_as_squad_leader": "I trust in my platoonmates at any and all times. I'd like you to put that same trust in me.", "depart": "We have no time to hesitate. There are souls waiting for us, behind the firing line.", "begin_operation": "I'll put up my shield. Don't stand in front of me.", "selecting_operator_1": "Allow me to study your command style in this battle, Doctor.", "selecting_operator_2": "At attention. Ready to fall in.", "deployment_1": "Orders received.", "deployment_2": "I will complete my assignment.", "in_battle_1": "The Tempest must wipe out all that blocks the way.", "in_battle_2": "Come! Best me if you can!", "in_battle_3": "I'll impart on you all the cries I've heard.", "in_battle_4": "You want to topple me? By what?", "4-star_result": "One victory may not be enough to impact a whole war, but it can at least give more people a chance to see the open sky.", "3-star_result": "Target has been suppressed.", "sub_3-star_result": "Any mercy on the enemy is a potential disaster. Let me lead my troops to settle this.", "operation_failure": "Not a worry, Doctor. Until you've gotten everyone away, I will not fall.", "assigned_to_facility": "It doesn't resemble Victoria here, but... it reminds me of when I studied at the Royal Guard Academy.", "tap": "Sorry, I'm not used to setting down my weapons. Did I bruise you?", "trust_tap": "Hm...? I'm just reading an ordinary novel. I've gone an awfully long time without reading something new. All the written word went up in the fires of war.", "title": "Arknights.", "greeting": "Hello, Doctor. Have you rested well?" }, "lore": { "gender": "Female", "place_of_birth": "Victoria", "birthday": "Nov 1", "race": "Lupo", "height": "168cm", "combat_experience": "9 Years", "infection_status": "Medical tests have confirmed that no infection is present.", "physical_strength": "Excellent", "mobility": "Standard", "physiological_endurance": "Excellent", "tactical_planning": "Excellent", "combat_skill": "Excellent", "originium_adaptability": "Standard" }, "affiliation": [ "Victoria" ], "class": [ "Defender", "Fortress" ], "tags": [ "DPS", "Defense", "Defender" ], "range": [ { "elite": "Base", "range": [ [ "null", "unit", "null" ], [ "null", "null", "null" ], [ "null", "null", "null" ], [ "attackable", "attackable", "attackable" ], [ "attackable", "attackable", "attackable" ] ] }, { "elite": "E1", "range": [ [ "null", "unit", "null" ], [ "null", "null", "null" ], [ "null", "null", "null" ], [ "attackable", "attackable", "attackable" ], [ "attackable", "attackable", "attackable" ] ] }, { "elite": "E2", "range": [ [ "null", "unit", "null" ], [ "null", "null", "null" ], [ "null", "null", "null" ], [ "attackable", "attackable", "attackable" ], [ "attackable", "attackable", "attackable" ], [ "null", "attackable", "null" ] ] } ], "statistics": { "base": { "hp": "1237", "atk": "483", "def": "223", "resist": "2", "deploy": "70", "cost": "37", "interval": "2.8", "block": "block: 2" }, "e0max": { "hp": "1650", "atk": "620", "def": "334", "block": "2" }, "e1max": { "hp": "2200", "atk": "776", "def": "452", "block": "3" }, "e2max": { "hp": "3067", "atk": "936", "def": "620", "block": "3" } }, "trait": "When not blocking enemies, prioritizes dealing ranged AoE Physical damage", "costs": [ { "name": "Skill Summary - 1", "amount": 10 }, { "name": "Sugar Substitute", "amount": 5 }, { "name": "Diketon", "amount": 4 }, { "name": "Skill Summary - 2", "amount": 24 }, { "name": "Polyester", "amount": 5 }, { "name": "Oriron", "amount": 4 }, { "name": "Sugar", "amount": 8 }, { "name": "Incandescent Alloy", "amount": 13 }, { "name": "Skill Summary - 3", "amount": 113 }, { "name": "Oriron Cluster", "amount": 3 }, { "name": "Compound Cutting Fluid", "amount": 5 }, { "name": "Cutting Fluid Solution", "amount": 10 }, { "name": "Integrated Device", "amount": 5 }, { "name": "Manganese Trihydrate", "amount": 11 }, { "name": "Refined Solvent", "amount": 12 }, { "name": "D32 Steel", "amount": 10 }, { "name": "RMA70-24", "amount": 9 }, { "name": "Grindstone Pentahydrate", "amount": 4 }, { "name": "White Horse Kohl", "amount": 9 }, { "name": "Crystalline Electronic Unit", "amount": 6 }, { "name": "Polymerized Gel", "amount": 4 }, { "name": "Orirock Concentration", "amount": 4 }, { "name": "Grindstone", "amount": 7 }, { "name": "Polymerization Preparation", "amount": 6 }, { "name": "LMD", "amount": 210000 }, { "name": "Defender Chip", "amount": 5 }, { "name": "Orirock Cube", "amount": 12 }, { "name": "Defender Dualchip", "amount": 4 }, { "name": "Oriron Block", "amount": 7 } ], "potential": [ { "name": "Deployment Cost", "value": "-1" }, { "name": "Improves First Talent", "value": "" }, { "name": "Attack Power", "value": "+30" }, { "name": "Improves Second Talent", "value": "" }, { "name": "Deployment Cost", "value": "-1" }, { "name": "Maximum HP", "value": "+300" }, { "name": "Attack Power", "value": "+70" } ], "trust": [ { "name": "Maximum HP", "value": "+300" }, { "name": "Attack Power", "value": "+70" } ], "talents": [ { "name": "Military Fortress", "variation": [ { "description": "When this unit is on the field, Defender Operators gain +10% ATK", "elite": "E1", "potential": "0" }, { "description": "When this unit is on the field, Defender Operators gain +13%(+3%) ATK", "elite": "E1", "potential": "0" }, { "description": "When this unit is on the field, Defender Operators gain +20% ATK", "elite": "E2", "potential": "0" }, { "description": "When this unit is on the field, Defender Operators gain +23%(+3%) ATK", "elite": "E2", "potential": "0" }, { "description": "Instead of retreating when defeated, recover HP to max and gain -50% Max HP, +18 ASPD, and +18% DEF (triggers once per deployment)", "elite": "E2", "potential": "0" }, { "description": "Instead of retreating when defeated, recover HP to max and gain -50% Max HP, +21(+3) ASPD, and +21%(+3%) DEF (triggers once per deployment)", "elite": "E2", "potential": "5" } ] } ], "skills": [ { "name": "Flare Grenade", "variations": [ { "level": 1, "description": "The next attack deals 160% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 5 seconds, disabling enemy InvisibleCan store 1 charges", "sp_cost": "8", "initial_sp": "0", "duration": "-", "range": "Skill does not modify range" }, { "level": 2, "description": "The next attack deals 170% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 5 seconds, disabling enemy InvisibleCan store 1 charges", "sp_cost": "8", "initial_sp": "0", "duration": "-", "range": "Skill does not modify range" }, { "level": 3, "description": "The next attack deals 180% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 5 seconds, disabling enemy InvisibleCan store 1 charges", "sp_cost": "8", "initial_sp": "0", "duration": "-", "range": "Skill does not modify range" }, { "level": 4, "description": "The next attack deals 190% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 6 seconds, disabling enemy InvisibleCan store 1 charges", "sp_cost": "7", "initial_sp": "0", "duration": "-", "range": "Skill does not modify range" }, { "level": 5, "description": "The next attack deals 200% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 6 seconds, disabling enemy InvisibleCan store 1 charges", "sp_cost": "7", "initial_sp": "0", "duration": "-", "range": "Skill does not modify range" }, { "level": 6, "description": "The next attack deals 210% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 6 seconds, disabling enemy InvisibleCan store 1 charges", "sp_cost": "7", "initial_sp": "0", "duration": "-", "range": "Skill does not modify range" }, { "level": 7, "description": "The next attack deals 220% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 7 seconds, disabling enemy InvisibleCan store 2 charges", "sp_cost": "6", "initial_sp": "0", "duration": " -", "range": "Skill does not modify range" }, { "level": "M1", "description": "The next attack deals 240% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 7 seconds, disabling enemy InvisibleCan store 2 charges", "sp_cost": "5", "initial_sp": "0", "duration": "-", "range": "Skill does not modify range" }, { "level": "M2", "description": "The next attack deals 260% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 7 seconds, disabling enemy InvisibleCan store 2 charges", "sp_cost": "5", "initial_sp": "0", "duration": "-", "range": "Skill does not modify range" }, { "level": "M3", "description": "The next attack deals 280% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 8 seconds, disabling enemy InvisibleCan store 2 charges", "sp_cost": "5", "initial_sp": "0", "duration": "-", "range": "Skill does not modify range" } ], "skill_charge": "Per Second", "skill_activation": "Auto Trigger" }, { "name": "Tempest Command", "variations": [ { "level": 1, "description": "Each attack deals 130% ATK as Physical splash damageOverdrive: Each attack deals 30% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HPSkill has 10 ammo and can be manually deactivated", "sp_cost": "35", "initial_sp": "10", "duration": "-", "range": "Skill does not modify range" }, { "level": 2, "description": "Each attack deals 140% ATK as Physical splash damageOverdrive: Each attack deals 30% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HPSkill has 10 ammo and can be manually deactivated", "sp_cost": "35", "initial_sp": "10", "duration": "-", "range": "Skill does not modify range" }, { "level": 3, "description": "Each attack deals 150% ATK as Physical splash damageOverdrive: Each attack deals 30% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HPSkill has 10 ammo and can be manually deactivated", "sp_cost": "35", "initial_sp": "10", "duration": "-", "range": "Skill does not modify range" }, { "level": 4, "description": "Each attack deals 160% ATK as Physical splash damageOverdrive: Each attack deals 35% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HPSkill has 10 ammo and can be manually deactivated", "sp_cost": "30", "initial_sp": "15", "duration": "-", "range": "Skill does not modify range" }, { "level": 5, "description": "Each attack deals 170% ATK as Physical splash damageOverdrive: Each attack deals 35% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HPSkill has 10 ammo and can be manually deactivated", "sp_cost": "30", "initial_sp": "15", "duration": "-", "range": "Skill does not modify range" }, { "level": 6, "description": "Each attack deals 180% ATK as Physical splash damageOverdrive: Each attack deals 35% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HPSkill has 10 ammo and can be manually deactivated", "sp_cost": "30", "initial_sp": "15", "duration": "-", "range": "Skill does not modify range" }, { "level": 7, "description": "Each attack deals 190% ATK as Physical splash damageOverdrive: Each attack deals 40% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HPSkill has 10 ammo and can be manually deactivated", "sp_cost": "28", "initial_sp": "15", "duration": "-", "range": "Skill does not modify range" }, { "level": "M1", "description": "Each attack deals 200% ATK as Physical splash damageOverdrive: Each attack deals 50% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HPSkill has 10 ammo and can be manually deactivated", "sp_cost": "27", "initial_sp": "18", "duration": "-", "range": "Skill does not modify range" }, { "level": "M2", "description": "Each attack deals 220% ATK as Physical splash damageOverdrive: Each attack deals 50% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HPSkill has 10 ammo and can be manually deactivated", "sp_cost": "26", "initial_sp": "18", "duration": "-", "range": "Skill does not modify range" }, { "level": "M3", "description": "Each attack deals 240% ATK as Physical splash damageOverdrive: Each attack deals 60% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HPSkill has 10 ammo and can be manually deactivated", "sp_cost": "25", "initial_sp": "18", "duration": "-", "range": "Skill does not modify range" } ], "skill_charge": "Per Second", "skill_activation": "Manual Trigger" }, { "name": "Ultimate Line of Defense", "variations": [ { "level": 1, "description": "ATK +10%, attack interval slightly reducedOverdrive: ATK instead +20%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated* This Skill modifies the Attack Interval by -0.6", "sp_cost": "50", "initial_sp": "15", "duration": "24 Seconds", "range": "Skill does not modify range" }, { "level": 2, "description": "ATK +15%, attack interval slightly reducedOverdrive: ATK instead +30%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated* This Skill modifies the Attack Interval by -0.6", "sp_cost": "50", "initial_sp": "15", "duration": "24 Seconds", "range": "Skill does not modify range" }, { "level": 3, "description": "ATK +20%, attack interval slightly reducedOverdrive: ATK instead +40%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated* This Skill modifies the Attack Interval by -0.6", "sp_cost": "50", "initial_sp": "15", "duration": "24 Seconds", "range": "Skill does not modify range" }, { "level": 4, "description": "ATK +25%, attack interval reducedOverdrive: ATK becomes +50%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated* This Skill modifies the Attack Interval by -1.2", "sp_cost": "50", "initial_sp": "15", "duration": "24 Seconds", "range": "Skill does not modify range" }, { "level": 5, "description": "ATK +30%, attack interval reducedOverdrive: ATK becomes +60%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated* This Skill modifies the Attack Interval by -1.2", "sp_cost": "45", "initial_sp": "20", "duration": "24 Seconds", "range": "Skill does not modify range" }, { "level": 6, "description": "ATK +35%, attack interval reducedOverdrive: ATK becomes +70%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated* This Skill modifies the Attack Interval by -1.2", "sp_cost": "45", "initial_sp": "20", "duration": "24 Seconds", "range": "Skill does not modify range" }, { "level": 7, "description": "ATK +40%, attack interval greatly reducedOverdrive: ATK becomes +80%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated* This Skill modifies the Attack Interval by -1.8", "sp_cost": "40", "initial_sp": "25", "duration": "24 Seconds", "range": "Skill does not modify range" }, { "level": "M1", "description": "ATK +50%, attack interval greatly reducedOverdrive: ATK becomes +100%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated* This Skill modifies the Attack Interval by -1.8", "sp_cost": "38", "initial_sp": "25", "duration": "24 Seconds", "range": "Skill does not modify range" }, { "level": "M2", "description": "ATK +60%, attack interval greatly reducedOverdrive: ATK becomes +120%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated* This Skill modifies the Attack Interval by -1.8", "sp_cost": "36", "initial_sp": "25", "duration": "24 Seconds", "range": "Skill does not modify range" }, { "level": "M3", "description": "ATK +70%, attack interval greatly reducedOverdrive: ATK becomes +140%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated* This Skill modifies the Attack Interval by -1.8", "sp_cost": "35", "initial_sp": "25", "duration": "24 Seconds", "range": "Skill does not modify range" } ], "skill_charge": "Per Second", "skill_activation": "Manual Trigger" } ], "module": [ {} ], "base": [ { "name": "Military Engineering", "level": "Elite 0", "effects": "When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 4 Morale by -1", "building": "Workshop" }, { "name": "DIY Incandescent Alloy", "level": "Elite 2", "effects": "When this Operator is assigned to the Workshop to process Incandescent Alloy Block material, the production rate of byproduct increases by 100%", "building": "Workshop" } ], "headhunting": "Yes", "recruitable": "No", "art": [ { "name": "Base", "link": "https://ucarecdn.com/8b0922b5-185e-42b7-89e1-a355d43c4527/" }, { "name": "E1", "link": "https://ucarecdn.com/dcee8a66-2bfe-499a-a4fc-7bfe8b47593e/" }, { "name": "E2", "link": "https://ucarecdn.com/6d421b80-5ece-4841-98d2-625692a61f9f/" }, { "name": "To Effloresce Whitely", "link": "https://ucarecdn.com/2ecada22-1a8c-40d7-afdf-9204ccb3e1bd/", "line": "Epoque" } ], "availability": "Global", "release_dates": { "cn": "4/14/2022", "global": "10/19/2022" }, "url": "https://gamepress.gg/arknights/operator/Horn" }