{
"name": "Horn",
"rarity": 6,
"alter": "Not provided",
"artist": "m9nokuro",
"va": "丰口惠美",
"biography": "Horn, graduate of the Royal Guard Academy of Victoria, presently commander of Victoria's 2nd Tempest Platoon. Fought in coordination with Rhodes Island during the Londinium incident. Ratified a cooperative strategic contract with Rhodes Island following referral by Elite Operator Misery.",
"description": "Horn, Soldier of Victoria, here with you to face the crisis.",
"quote": "Shells swift as wind storm, shield stiff as steel wall.",
"voicelines": {
"appointed_as_assistant": "I'll sort out your battlefield reports for you. My officialese isn't too shabby. I'll stand guard during your rest hours. Anything else required...? I'd prefer you don't keep me idle.",
"talk_1": "Has Bagpipe kept up her habit of humming around you? Me? I'm more the type to appreciate music in peace. The only thing a horn can play is the order to charge—I'm joking of course, Doctor.",
"talk_2": "The name 'White Wolf' goes as far back in history as the Aslan monarchy. Why are you interested, though? ...Ah. You saw... my fangs? I'm sorry, I lost control of myself then. I won't let it happen again.",
"talk_3": "I have beautiful handwriting? Thank you. It just comes with the facade when you're raised noble, which I've never been keen on. But sometime these days, I'm grateful for it—whenever I pick up a pen, everything else leaves my mind, and my focus is only on how I write every letter in the proper way.",
"talk_after_promotion_1": "As that city spat great black crystals from its gaping wounds, I thought there could be no hope left for it... Is this place familiar with those made Infected not by Catastrophe, but by human hands, Doctor of Rhodes Island?",
"talk_after_promotion_2": "Rhodes Island Operator Misery managed to rescue me twice, and I'm sincerely grateful for it. I won't ask why I was the one he rescued. Those who live on are to carry forth the wishes of those who didn't make it.",
"talk_after_trust_increase_1": "I always feel stifled by gloomy indoor atmospheres. Do you want to go out and take a walk, Doctor? It might be overcast, but at least there'll be a breeze. There are times you can hear singing on the wind too, not just the echo of your own words.",
"talk_after_trust_increase_2": "I can vaguely remember the portraits of my ancestors decorated with medals in the hall. I also recall the épée carved with the Lion King's orders, and the maples my father planted in the front courtyard... but that's all that comes to me. I haven't returned home in a long, long while. In Her chaotic theater, Victoria's soldiers have no time to file for leave.",
"talk_after_trust_increase_3": "Doctor, does a commander as outstanding as you ever feel sorrow? Or anger? Or... hate? I try as hard as I can not to let personal emotions sway me, but I can't forget. I promised them I would never forget.",
"idle": "How do you sleep, after having witnessed so much cruelty...? If I could do the same as you, with a simple shut of my eyes, would I feel any better?",
"onboard": "Tempest Platoon Leader Horn reporting in, Doctor of Rhodes Island. I've already borne witness to your own tactics, and the fighting spirit of Rhodes Island's operators. Under our ensuing cooperation, I and my troops will heed your orders.",
"watching_battle_record": "No amount of training can ever suffice.",
"promotion_1": "Thank you. I'll regard this as a commendation of my performance, and not a reflection of my status.",
"promotion_2": "Confer your emblems of rank on me. I'm willing... No. I must bear the hopes of more. Of those past, now, and to come.",
"added_to_squad": "Victoria's servicemen should take pride in their own discipline.",
"appointed_as_squad_leader": "I trust in my platoonmates at any and all times. I'd like you to put that same trust in me.",
"depart": "We have no time to hesitate. There are souls waiting for us, behind the firing line.",
"begin_operation": "I'll put up my shield. Don't stand in front of me.",
"selecting_operator_1": "Allow me to study your command style in this battle, Doctor.",
"selecting_operator_2": "At attention. Ready to fall in.",
"deployment_1": "Orders received.",
"deployment_2": "I will complete my assignment.",
"in_battle_1": "The Tempest must wipe out all that blocks the way.",
"in_battle_2": "Come! Best me if you can!",
"in_battle_3": "I'll impart on you all the cries I've heard.",
"in_battle_4": "You want to topple me? By what?",
"4-star_result": "One victory may not be enough to impact a whole war, but it can at least give more people a chance to see the open sky.",
"3-star_result": "Target has been suppressed.",
"sub_3-star_result": "Any mercy on the enemy is a potential disaster. Let me lead my troops to settle this.",
"operation_failure": "Not a worry, Doctor. Until you've gotten everyone away, I will not fall.",
"assigned_to_facility": "It doesn't resemble Victoria here, but... it reminds me of when I studied at the Royal Guard Academy.",
"tap": "Sorry, I'm not used to setting down my weapons. Did I bruise you?",
"trust_tap": "Hm...? I'm just reading an ordinary novel. I've gone an awfully long time without reading something new. All the written word went up in the fires of war.",
"title": "Arknights.",
"greeting": "Hello, Doctor. Have you rested well?"
},
"lore": {
"gender": "Female",
"place_of_birth": "Victoria",
"birthday": "Nov 1",
"race": "Lupo",
"height": "168cm",
"combat_experience": "9 Years",
"infection_status": "Medical tests have confirmed that no infection is present.",
"physical_strength": "Excellent",
"mobility": "Standard",
"physiological_endurance": "Excellent",
"tactical_planning": "Excellent",
"combat_skill": "Excellent",
"originium_adaptability": "Standard"
},
"affiliation": [
"Victoria"
],
"class": [
"Defender",
"Fortress"
],
"tags": [
"DPS",
"Defense",
"Defender"
],
"range": [
{
"elite": "Base",
"range": [
[
"null",
"unit",
"null"
],
[
"null",
"null",
"null"
],
[
"null",
"null",
"null"
],
[
"attackable",
"attackable",
"attackable"
],
[
"attackable",
"attackable",
"attackable"
]
]
},
{
"elite": "E1",
"range": [
[
"null",
"unit",
"null"
],
[
"null",
"null",
"null"
],
[
"null",
"null",
"null"
],
[
"attackable",
"attackable",
"attackable"
],
[
"attackable",
"attackable",
"attackable"
]
]
},
{
"elite": "E2",
"range": [
[
"null",
"unit",
"null"
],
[
"null",
"null",
"null"
],
[
"null",
"null",
"null"
],
[
"attackable",
"attackable",
"attackable"
],
[
"attackable",
"attackable",
"attackable"
],
[
"null",
"attackable",
"null"
]
]
}
],
"statistics": {
"base": {
"hp": "1237",
"atk": "483",
"def": "223",
"resist": "2",
"deploy": "70",
"cost": "37",
"interval": "2.8",
"block": "block: 2"
},
"e0max": {
"hp": "1650",
"atk": "620",
"def": "334",
"block": "2"
},
"e1max": {
"hp": "2200",
"atk": "776",
"def": "452",
"block": "3"
},
"e2max": {
"hp": "3067",
"atk": "936",
"def": "620",
"block": "3"
}
},
"trait": "When not blocking enemies, prioritizes dealing ranged AoE Physical damage",
"costs": [
{
"name": "Skill Summary - 1",
"amount": 10
},
{
"name": "Sugar Substitute",
"amount": 5
},
{
"name": "Diketon",
"amount": 4
},
{
"name": "Skill Summary - 2",
"amount": 24
},
{
"name": "Polyester",
"amount": 5
},
{
"name": "Oriron",
"amount": 4
},
{
"name": "Sugar",
"amount": 8
},
{
"name": "Incandescent Alloy",
"amount": 13
},
{
"name": "Skill Summary - 3",
"amount": 113
},
{
"name": "Oriron Cluster",
"amount": 3
},
{
"name": "Compound Cutting Fluid",
"amount": 5
},
{
"name": "Cutting Fluid Solution",
"amount": 10
},
{
"name": "Integrated Device",
"amount": 5
},
{
"name": "Manganese Trihydrate",
"amount": 11
},
{
"name": "Refined Solvent",
"amount": 12
},
{
"name": "D32 Steel",
"amount": 10
},
{
"name": "RMA70-24",
"amount": 9
},
{
"name": "Grindstone Pentahydrate",
"amount": 4
},
{
"name": "White Horse Kohl",
"amount": 9
},
{
"name": "Crystalline Electronic Unit",
"amount": 6
},
{
"name": "Polymerized Gel",
"amount": 4
},
{
"name": "Orirock Concentration",
"amount": 4
},
{
"name": "Grindstone",
"amount": 7
},
{
"name": "Polymerization Preparation",
"amount": 6
},
{
"name": "LMD",
"amount": 210000
},
{
"name": "Defender Chip",
"amount": 5
},
{
"name": "Orirock Cube",
"amount": 12
},
{
"name": "Defender Dualchip",
"amount": 4
},
{
"name": "Oriron Block",
"amount": 7
}
],
"potential": [
{
"name": "Deployment Cost",
"value": "-1"
},
{
"name": "Improves First Talent",
"value": ""
},
{
"name": "Attack Power",
"value": "+30"
},
{
"name": "Improves Second Talent",
"value": ""
},
{
"name": "Deployment Cost",
"value": "-1"
},
{
"name": "Maximum HP",
"value": "+300"
},
{
"name": "Attack Power",
"value": "+70"
}
],
"trust": [
{
"name": "Maximum HP",
"value": "+300"
},
{
"name": "Attack Power",
"value": "+70"
}
],
"talents": [
{
"name": "Military Fortress",
"variation": [
{
"description": "When this unit is on the field, Defender Operators gain +10% ATK",
"elite": "E1",
"potential": "0"
},
{
"description": "When this unit is on the field, Defender Operators gain +13%(+3%) ATK",
"elite": "E1",
"potential": "0"
},
{
"description": "When this unit is on the field, Defender Operators gain +20% ATK",
"elite": "E2",
"potential": "0"
},
{
"description": "When this unit is on the field, Defender Operators gain +23%(+3%) ATK",
"elite": "E2",
"potential": "0"
},
{
"description": "Instead of retreating when defeated, recover HP to max and gain -50% Max HP, +18 ASPD, and +18% DEF (triggers once per deployment)",
"elite": "E2",
"potential": "0"
},
{
"description": "Instead of retreating when defeated, recover HP to max and gain -50% Max HP, +21(+3) ASPD, and +21%(+3%) DEF (triggers once per deployment)",
"elite": "E2",
"potential": "5"
}
]
}
],
"skills": [
{
"name": "Flare Grenade",
"variations": [
{
"level": 1,
"description": "The next attack deals 160% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 5 seconds, disabling enemy InvisibleCan store 1 charges",
"sp_cost": "8",
"initial_sp": "0",
"duration": "-",
"range": "Skill does not modify range"
},
{
"level": 2,
"description": "The next attack deals 170% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 5 seconds, disabling enemy InvisibleCan store 1 charges",
"sp_cost": "8",
"initial_sp": "0",
"duration": "-",
"range": "Skill does not modify range"
},
{
"level": 3,
"description": "The next attack deals 180% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 5 seconds, disabling enemy InvisibleCan store 1 charges",
"sp_cost": "8",
"initial_sp": "0",
"duration": "-",
"range": "Skill does not modify range"
},
{
"level": 4,
"description": "The next attack deals 190% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 6 seconds, disabling enemy InvisibleCan store 1 charges",
"sp_cost": "7",
"initial_sp": "0",
"duration": "-",
"range": "Skill does not modify range"
},
{
"level": 5,
"description": "The next attack deals 200% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 6 seconds, disabling enemy InvisibleCan store 1 charges",
"sp_cost": "7",
"initial_sp": "0",
"duration": "-",
"range": "Skill does not modify range"
},
{
"level": 6,
"description": "The next attack deals 210% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 6 seconds, disabling enemy InvisibleCan store 1 charges",
"sp_cost": "7",
"initial_sp": "0",
"duration": "-",
"range": "Skill does not modify range"
},
{
"level": 7,
"description": "The next attack deals 220% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 7 seconds, disabling enemy InvisibleCan store 2 charges",
"sp_cost": "6",
"initial_sp": "0",
"duration": " -",
"range": "Skill does not modify range"
},
{
"level": "M1",
"description": "The next attack deals 240% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 7 seconds, disabling enemy InvisibleCan store 2 charges",
"sp_cost": "5",
"initial_sp": "0",
"duration": "-",
"range": "Skill does not modify range"
},
{
"level": "M2",
"description": "The next attack deals 260% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 7 seconds, disabling enemy InvisibleCan store 2 charges",
"sp_cost": "5",
"initial_sp": "0",
"duration": "-",
"range": "Skill does not modify range"
},
{
"level": "M3",
"description": "The next attack deals 280% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 8 seconds, disabling enemy InvisibleCan store 2 charges",
"sp_cost": "5",
"initial_sp": "0",
"duration": "-",
"range": "Skill does not modify range"
}
],
"skill_charge": "Per Second",
"skill_activation": "Auto Trigger"
},
{
"name": "Tempest Command",
"variations": [
{
"level": 1,
"description": "Each attack deals 130% ATK as Physical splash damageOverdrive: Each attack deals 30% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HPSkill has 10 ammo and can be manually deactivated",
"sp_cost": "35",
"initial_sp": "10",
"duration": "-",
"range": "Skill does not modify range"
},
{
"level": 2,
"description": "Each attack deals 140% ATK as Physical splash damageOverdrive: Each attack deals 30% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HPSkill has 10 ammo and can be manually deactivated",
"sp_cost": "35",
"initial_sp": "10",
"duration": "-",
"range": "Skill does not modify range"
},
{
"level": 3,
"description": "Each attack deals 150% ATK as Physical splash damageOverdrive: Each attack deals 30% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HPSkill has 10 ammo and can be manually deactivated",
"sp_cost": "35",
"initial_sp": "10",
"duration": "-",
"range": "Skill does not modify range"
},
{
"level": 4,
"description": "Each attack deals 160% ATK as Physical splash damageOverdrive: Each attack deals 35% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HPSkill has 10 ammo and can be manually deactivated",
"sp_cost": "30",
"initial_sp": "15",
"duration": "-",
"range": "Skill does not modify range"
},
{
"level": 5,
"description": "Each attack deals 170% ATK as Physical splash damageOverdrive: Each attack deals 35% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HPSkill has 10 ammo and can be manually deactivated",
"sp_cost": "30",
"initial_sp": "15",
"duration": "-",
"range": "Skill does not modify range"
},
{
"level": 6,
"description": "Each attack deals 180% ATK as Physical splash damageOverdrive: Each attack deals 35% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HPSkill has 10 ammo and can be manually deactivated",
"sp_cost": "30",
"initial_sp": "15",
"duration": "-",
"range": "Skill does not modify range"
},
{
"level": 7,
"description": "Each attack deals 190% ATK as Physical splash damageOverdrive: Each attack deals 40% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HPSkill has 10 ammo and can be manually deactivated",
"sp_cost": "28",
"initial_sp": "15",
"duration": "-",
"range": "Skill does not modify range"
},
{
"level": "M1",
"description": "Each attack deals 200% ATK as Physical splash damageOverdrive: Each attack deals 50% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HPSkill has 10 ammo and can be manually deactivated",
"sp_cost": "27",
"initial_sp": "18",
"duration": "-",
"range": "Skill does not modify range"
},
{
"level": "M2",
"description": "Each attack deals 220% ATK as Physical splash damageOverdrive: Each attack deals 50% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HPSkill has 10 ammo and can be manually deactivated",
"sp_cost": "26",
"initial_sp": "18",
"duration": "-",
"range": "Skill does not modify range"
},
{
"level": "M3",
"description": "Each attack deals 240% ATK as Physical splash damageOverdrive: Each attack deals 60% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HPSkill has 10 ammo and can be manually deactivated",
"sp_cost": "25",
"initial_sp": "18",
"duration": "-",
"range": "Skill does not modify range"
}
],
"skill_charge": "Per Second",
"skill_activation": "Manual Trigger"
},
{
"name": "Ultimate Line of Defense",
"variations": [
{
"level": 1,
"description": "ATK +10%, attack interval slightly reducedOverdrive: ATK instead +20%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated* This Skill modifies the Attack Interval by -0.6",
"sp_cost": "50",
"initial_sp": "15",
"duration": "24 Seconds",
"range": "Skill does not modify range"
},
{
"level": 2,
"description": "ATK +15%, attack interval slightly reducedOverdrive: ATK instead +30%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated* This Skill modifies the Attack Interval by -0.6",
"sp_cost": "50",
"initial_sp": "15",
"duration": "24 Seconds",
"range": "Skill does not modify range"
},
{
"level": 3,
"description": "ATK +20%, attack interval slightly reducedOverdrive: ATK instead +40%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated* This Skill modifies the Attack Interval by -0.6",
"sp_cost": "50",
"initial_sp": "15",
"duration": "24 Seconds",
"range": "Skill does not modify range"
},
{
"level": 4,
"description": "ATK +25%, attack interval reducedOverdrive: ATK becomes +50%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated* This Skill modifies the Attack Interval by -1.2",
"sp_cost": "50",
"initial_sp": "15",
"duration": "24 Seconds",
"range": "Skill does not modify range"
},
{
"level": 5,
"description": "ATK +30%, attack interval reducedOverdrive: ATK becomes +60%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated* This Skill modifies the Attack Interval by -1.2",
"sp_cost": "45",
"initial_sp": "20",
"duration": "24 Seconds",
"range": "Skill does not modify range"
},
{
"level": 6,
"description": "ATK +35%, attack interval reducedOverdrive: ATK becomes +70%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated* This Skill modifies the Attack Interval by -1.2",
"sp_cost": "45",
"initial_sp": "20",
"duration": "24 Seconds",
"range": "Skill does not modify range"
},
{
"level": 7,
"description": "ATK +40%, attack interval greatly reducedOverdrive: ATK becomes +80%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated* This Skill modifies the Attack Interval by -1.8",
"sp_cost": "40",
"initial_sp": "25",
"duration": "24 Seconds",
"range": "Skill does not modify range"
},
{
"level": "M1",
"description": "ATK +50%, attack interval greatly reducedOverdrive: ATK becomes +100%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated* This Skill modifies the Attack Interval by -1.8",
"sp_cost": "38",
"initial_sp": "25",
"duration": "24 Seconds",
"range": "Skill does not modify range"
},
{
"level": "M2",
"description": "ATK +60%, attack interval greatly reducedOverdrive: ATK becomes +120%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated* This Skill modifies the Attack Interval by -1.8",
"sp_cost": "36",
"initial_sp": "25",
"duration": "24 Seconds",
"range": "Skill does not modify range"
},
{
"level": "M3",
"description": "ATK +70%, attack interval greatly reducedOverdrive: ATK becomes +140%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated* This Skill modifies the Attack Interval by -1.8",
"sp_cost": "35",
"initial_sp": "25",
"duration": "24 Seconds",
"range": "Skill does not modify range"
}
],
"skill_charge": "Per Second",
"skill_activation": "Manual Trigger"
}
],
"module": [
{}
],
"base": [
{
"name": "Military Engineering",
"level": "Elite 0",
"effects": "When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 4 Morale by -1",
"building": "Workshop"
},
{
"name": "DIY Incandescent Alloy",
"level": "Elite 2",
"effects": "When this Operator is assigned to the Workshop to process Incandescent Alloy Block material, the production rate of byproduct increases by 100%",
"building": "Workshop"
}
],
"headhunting": "Yes",
"recruitable": "No",
"art": [
{
"name": "Base",
"link": "https://ucarecdn.com/8b0922b5-185e-42b7-89e1-a355d43c4527/"
},
{
"name": "E1",
"link": "https://ucarecdn.com/dcee8a66-2bfe-499a-a4fc-7bfe8b47593e/"
},
{
"name": "E2",
"link": "https://ucarecdn.com/6d421b80-5ece-4841-98d2-625692a61f9f/"
},
{
"name": "To Effloresce Whitely",
"link": "https://ucarecdn.com/2ecada22-1a8c-40d7-afdf-9204ccb3e1bd/",
"line": "Epoque"
}
],
"availability": "Global",
"release_dates": {
"cn": "4/14/2022",
"global": "10/19/2022"
},
"url": "https://gamepress.gg/arknights/operator/Horn"
}